What You’ll Learn
  • Planning your Projects professionally
  • Planning and creating Modular Building Kits
  • Planning and creating Trim Sheets
  • Creating a clean Project Structure using 3Ds Max and Unreal Engine 5
  • Understanding and following the Texel Density guidelines
  • Integrating Assets by increments in UE5
  • Creating basic and advanced shaders in UE5
  • Using Weighted Normals
  • Adding Props for Set Dressing a scenne in UE5
  • Sculpting a custom terrain using UE5 Landscape Tool
  • Using the Foliage tool to create an organic composition to complement your exterior environments
  • Environment Lighting / Post-Process / Composition for a final Render
  • Creating High Quality Renders using the Movie render Queues
  • Creating a Professional Breakdown Document for your Portfolio

Requirements

  • Downloading UE5 (Basic understanding is helpful but not required)
  • DCC (Digital Content Creation) Package (3Ds Max or Maya or Blender)
  • 2D Editing software (Photoshop or Canva)
  • Having Access to Substance Painter
  • Downloading all the course ressources

Description

Modular Building Kits and Trim Sheets for Video games


Learn what it takes to become a professional Level/Environment Artist working on 3D Video Games Development!


What you will learn:

- Planning your Projects professionally

- 3D Modelling Tips
- Planning and creating Modular Building Kits
- Planning and creating Trim Sheets
- Creating a clean Project Structure using 3Ds Max and Unreal Engine 5
- Understanding and following the Texel Density guidelines
- Integrating Assets by increments in UE5
- Creating basic and advanced shaders in UE5
- Using Weighted Normals
- Adding Props for Set Dressing a scene in UE5
- Sculpting a custom terrain using UE5 Landscape Tool
- Using the Foliage tool to create an organic composition to complement your exterior environments
- Environment Lighting / Post-Process / Composition for a final Render
- Creating High Quality Renders using the Movie render Queues
- Creating a Professional Breakdown Document for your Portfolio


Requirements:

No prior knowledge is formally required as everything is done from scratch

- Downloading UE5 (Basic understanding is helpful but not required)
- DCC Package (3Ds Max or Maya or Blender)
- 2D Editing software (Photoshop or Canva)
- Substance Painter
- Downloading all the course resources


This Game Art class is focusing on Planning and Creating Modular Building Kits and Trim Sheets, however, we will cover the complete workflow of Environment creation from Conception to final integration in Unreal Engine 5.

Along the way, we will learn:
- how to optimize our custom Assets
- how to establish and follow our Texel Density guidelines
- how to work on a professional production of a Video Game Environment
- how to work by increments and update our assets/textures step by step
- how the Shaders work in UE5
- how Weighted Normals work and why we use this technique
- how to create a balanced Composition doing Set Dressing
- How to use Vertex Painting and Decals to make our Modular Assets look Unique
- How to use the Landscape and Foliage tools to create a simple organic Setting
- How to adjust the Lighting and the Post-Process for our Final Render
- How to create high Quality Renders
- How to create a professional Breakdown for your Portfolio

I will be sharing all the insights necessary for you to understand what it takes to get interviews for jobs, and hopefully, a job offer. You will only need to put in the work and be resilient and patient! :)

The main goal is to show beginners and intermediate Level/Environment Artists what really matters to employers, namely: technical knowledge and understanding of your role!

Many additional tips and tricks are shared in this class covering topics such as:
- Modelling
- Non-destructive workflows
- Quick Prototyping
- Researching / Gathering References
- General differences between Indie and AAA Production
- Direction and Focus for your early career
- How to set yourself apart
- Game Art Technical Documentation

Who this course is for:


- Beginner 3D Artists (School Students or Self-Taught) who are looking to get the most relevant information on what to learn and focus on

- Intermediate 3d Artists (School graduates or Enthusiasts) who don't want to waste time working on long Projects where they will learn little and have average results to show for on their Portfolio

- Junior 3D Artists working in the industry looking to reach the next level

Who this course is for:

  • - Beginner 3D Artists (School Students or Self-Taught) who are looking to get the most relevant information on what to learn and focus on
  • "- Intermediate 3d Artists (School graduates or Enthusiasts) who dont want to waste time working on long Projects where they will learn little and have average results to show for on their Portfolio"
  • - Junior 3D Artists working in the industry looking to reach the next level
Courses

Course Includes:

  • Price: FREE
  • Enrolled: 223 students
  • Language: English
  • Certificate: Yes

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